BREAK YOUR BONES SCRIPT
Potente script con auto farm, auto upgrade y muchas funciones más para el juego Break Your Bones de Roblox. Actualizado regularmente.
OBTENER SCRIPTCaracterísticas Principales
Autofarm Inteligente
Sistema de farming automático que optimiza tus ganancias de huesos sin necesidad de supervisión.
Auto-Upgrade
Mejora automáticamente todos tus huesos para maximizar tus estadísticas y ganancias.
Auto Ragdoll
Compra automáticamente el siguiente ragdoll disponible para aumentar tu producción.
Auto Refine
Refina tus huesos automáticamente para conseguir mejores recompensas y multiplicadores.
Ajustes Personalizables
Controla la velocidad, duración y todos los aspectos del farming con ajustes detallados.
Interfaz Fluida
Interfaz de usuario moderna y fácil de usar con temas oscuros y elementos visuales atractivos.
Script Break Your Bones
ADVERTENCIA: El uso de scripts puede violar los Términos de Servicio de Roblox. Utilízalo bajo tu propia responsabilidad y riesgo. Este script es solo para fines educativos.
Script completo para Break Your Bones
-- Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local plr = Players.LocalPlayer
local Remotes = ReplicatedStorage:WaitForChild("Remotes")
-- Settings
local runningAutofarm = false
local runningUpgrade = false
local runningNextRagdoll = false
local runningRefine = false
local slamDuration = 20
local slamVelocity = 100
-- Freeze/unfreeze
local function setFrozen(char, state)
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Anchored = state end
end
-- Safe teleport character
local function safeTeleport(char, cframeAbove)
local parts = {}
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
parts[#parts+1] = part
part.Anchored = true
part.AssemblyLinearVelocity = Vector3.new()
part.AssemblyAngularVelocity = Vector3.new()
end
end
for _, part in pairs(parts) do
part.CFrame = cframeAbove + Vector3.new(math.random(-1,1), 0, math.random(-1,1))
end
-- small wait to let physics settle
task.wait(0.3)
-- unanchor parts
for _, part in pairs(parts) do
part.Anchored = false
end
end
-- Fire ragdoll
local function fireRagdollTouch()
local char = plr.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local ragdollPart = workspace:FindFirstChild("RagdollParts") and workspace.RagdollParts:FindFirstChild("RagdollCollission")
if hrp and ragdollPart then
local touchInterest = ragdollPart:FindFirstChildOfClass("TouchTransmitter")
if touchInterest then
firetouchinterest(hrp, ragdollPart, 0)
task.wait()
firetouchinterest(hrp, ragdollPart, 1)
end
end
end
-- Autofarm loop
local function autofarmLoop()
while runningAutofarm do
local char = plr.Character
if not char then
task.wait(1)
else
local hrp = char:FindFirstChild("HumanoidRootPart")
local head = char:FindFirstChild("Head")
local spawnFolder = workspace:FindFirstChild("Spawn")
if hrp and head and spawnFolder then
local targetPart = workspace:GetChildren()[50]
local teleportTarget = spawnFolder:GetChildren()[84]
if targetPart and teleportTarget then
fireRagdollTouch()
local startTime = tick()
while tick()-startTime < slamDuration and runningAutofarm do
if not (hrp and head and targetPart) then break end
local direction = (targetPart.Position - hrp.Position).Unit
local velocity = direction * slamVelocity
for _, partName in pairs({"HumanoidRootPart","Head","Torso","Left Arm","Right Arm","Left Leg","Right Leg"}) do
local part = char:FindFirstChild(partName)
if part then
part.AssemblyLinearVelocity = velocity + Vector3.new(0,15,0)
end
end
task.wait(0.15)
end
-- Freeze + safe teleport
setFrozen(char,true)
safeTeleport(char, teleportTarget.CFrame + Vector3.new(0,10,0))
setFrozen(char,false)
-- Wait respawn
local oldChar = char
repeat task.wait(0.5) until not runningAutofarm or (plr.Character ~= oldChar and plr.Character:FindFirstChild("HumanoidRootPart"))
if not runningAutofarm then return end
task.wait(1)
fireRagdollTouch()
else
task.wait(1)
end
else
task.wait(1)
end
end
end
end
-- Auto upgrade
local function autoUpgradeLoop()
while runningUpgrade do
Remotes.PurchaseBoneUpgrade:FireServer("Head")
Remotes.PurchaseBoneUpgrade:FireServer("Torso")
Remotes.PurchaseBoneUpgrade:FireServer("Arm")
Remotes.PurchaseBoneUpgrade:FireServer("Leg")
task.wait(0.2)
end
end
-- Auto next ragdoll
local function autoNextRagdollLoop()
while runningNextRagdoll do
Remotes.PurchaseNextRagdoll:FireServer()
task.wait(0.5)
end
end
-- Auto refine
local function autoRefineLoop()
while runningRefine do
Remotes.RefineRagdoll:FireServer()
task.wait(0.5)
end
end
local Library = loadstring(game:HttpGetAsync("https://github.com/ActualMasterOogway/Fluent-Renewed/releases/latest/download/Fluent.luau"))()
local SaveManager = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/ActualMasterOogway/Fluent-Renewed/master/Addons/SaveManager.luau"))()
local InterfaceManager = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/ActualMasterOogway/Fluent-Renewed/master/Addons/InterfaceManager.luau"))()
local Window = Library:CreateWindow{
Title = `Break your Bones`,
SubTitle = "by Fatigue",
TabWidth = 160,
Size = UDim2.fromOffset(830, 525),
Resize = true, -- Resize this ^ Size according to a 1920x1080 screen, good for mobile users but may look weird on some devices
MinSize = Vector2.new(470, 380),
Acrylic = true, -- The blur may be detectable, setting this to false disables blur entirely
Theme = "Dark",
MinimizeKey = Enum.KeyCode.RightControl -- Used when theres no MinimizeKeybind
}
local Tabs = {
Main = Window:CreateTab{
Title = "Main",
Icon = "phosphor-users-bold"
},
Settings = Window:CreateTab{
Title = "Settings",
Icon = "settings"
}
}
-- Autofarm toggle
local Toggle = Tabs.Main:CreateToggle("AutofarmToggle",{Title="Autofarm",Default=false}):OnChanged(function(v)
runningAutofarm = v
if v then task.spawn(autofarmLoop) end
end)
-- Slam Duration
local Slider = Tabs.Main:CreateSlider("SlamDuration",{Title="Slam Duration",Min=5,Max=60,Default=20,Rounding=1}):OnChanged(function(val)
slamDuration = val
end)
-- Slam Velocity
local Slider = Tabs.Main:CreateSlider("SlamVelocity",{Title="Slam Velocity",Min=50,Max=500,Default=100,Rounding=1}):OnChanged(function(val)
slamVelocity = val
end)
-- Auto Upgrade Bones
local Toggle = Tabs.Main:CreateToggle("AutoUpgrade",{Title="Auto Upgrade Bones",Default=false}):OnChanged(function(v)
runningUpgrade = v
if v then task.spawn(autoUpgradeLoop) end
end)
-- Auto Next Ragdoll
local Toggle = Tabs.Main:CreateToggle("AutoNextRagdoll",{Title="Auto Purchase Next Ragdoll",Default=false}):OnChanged(function(v)
runningNextRagdoll = v
if v then task.spawn(autoNextRagdollLoop) end
end)
-- Auto Refine
local Toggle = Tabs.Main:CreateToggle("AutoRefine",{Title="Auto Refine Ragdoll",Default=false}):OnChanged(function(v)
runningRefine = v
if v then task.spawn(autoRefineLoop) end
end)
-- Addons:
-- SaveManager (Allows you to have a configuration system)
-- InterfaceManager (Allows you to have a interface managment system)
-- Hand the library over to our managers
SaveManager:SetLibrary(Library)
InterfaceManager:SetLibrary(Library)
-- Ignore keys that are used by ThemeManager.
-- (we dont want configs to save themes, do we?)
SaveManager:IgnoreThemeSettings()
-- You can add indexes of elements the save manager should ignore
SaveManager:SetIgnoreIndexes{}
-- use case for doing it this way:
-- a script hub could have themes in a global folder
-- and game configs in a separate folder per game
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/BreakYourBones")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Instrucciones de uso:
- Haz clic en el botón "Copiar Script" para copiar el código completo
- Abre Roblox y ejecuta tu ejecutor de scripts favorito (Delta, Synapse, Krnl, etc.)
- Pega el código en el ejecutor y presiona el botón de ejecutar
- Una vez inyectado, se abrirá una interfaz con todas las opciones del script
- Activa las funciones que desees usar y configura los ajustes según tus preferencias
- ¡Disfruta del script y consigue todos los huesos fácilmente!